Delong Shank

Not a thief

Description:

Name: Delong Shank
Look: Shifty eyes, messy hair, common clothes, flabby body
Stats: 19 HP, d8 base damage
Moves:

  • Human: You are a professional. When you spout lore or discern realities about criminal activities, take +1.
  • Trap Expert When you Spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:
    • Is there a trap here and if so, what activates it?
    • What does the trap do when activated?
    • What else is hidden here?
  • Tricks of the Trade: When you pick locks or pockets or disable traps, roll+DEX. ✴On a 10+, you do it, no problem. ✴On a 7–9, you still do it, but the GM will offer you two options between suspicion, danger, or cost.
  • Backstab: When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. ✴On a 10+ choose two. ✴On a 7–9 choose one.
    • You don’t get into melee with them
    • You deal your damage+1d6
    • You create an advantage, +1 forward to you or an ally acting on it
    • Reduce their armor by 1 until they repair it
  • Flexible Morals: When someone tries to detect your alignment you can tell them any alignment you like.
  • Poisoner: You’ve mastered the care and use of a poison. That poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon.
    • Bloodweed (touch): The target deals -1d4 damage ongoing until cured
    Alignment: Chaotic – Leap into danger without a plan.
    Gear: Load = 9
  • Dungeon rations (5 uses, weight 1)
  • Leather armor (1 armor, 1 weight)
  • Bloodweed (3 uses)
  • Rapier (close, precise, 1 weight)
  • Ragged Bow (near, 2 weight)
  • Bundle of arrows (3 ammo, 1 weight)
  • Adventuring gear (1 weight)
    Bonds:
  • I stole something from Cassius.
  • Clarke knows incriminating details about me.

Advanced Moves

  • Shoot First: You’re never caught by surprise. When an enemy would get the drop on you, you get to act first instead.
Bio:

Delong Shank

Goblin & Grog - Dungeon World Campaign rayj03